Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)

Scuba Diving Virtual Reality Media Design as Underwater Tourism Preparation

Authors
Dian Novian1, *, Moch Bruri Triyono2, Pardjono Pardjono1, Ratna Wardani1
1Department of Informatics Engineering, Gorontalo State University, Gorontalo, Indonesia
2Postgraduate Program in Technology and Vocational Education, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia
*Corresponding author. Email: aadian@ung.ac.id
Corresponding Author
Dian Novian
Available Online 6 February 2024.
DOI
10.2991/978-2-38476-198-2_97How to use a DOI?
Keywords
Virtual Reality; 3D; Scuba Diving; ADDIE; Underwater tourism
Abstract

Maritime tourism is a priority foreign exchange earner for the Indonesian economy. According to marine protected area (KKP) data, Indonesian seas have the potential for educational tourism, underwater/diving tourism, conservation tourism, and scientific diving. However, developing marine tourism, especially underwater through diving activities, has various problems, one of which is a lack of understanding of the underwater beauty of Indonesia, and a lack of publicity and socialization related to diving activities, this makes tourists think diving is difficult to learn. Based on these conditions, this study aims to design 3D assets that can help provide an introduction, knowledge, and understanding of diving, These 3D assets can be used in making scuba diving virtual reality (VR) media applications that are useful for tourists to avoid high risks. The object of this research is diving training lessons from the Indonesian Diving Association (POSSI). The research method uses the R&D method with the ADDIE (Analysis Design Development Implementation and Evaluation) development model. The results of the study show that the design of virtual reality scuba diving media can be used as a basis for making VR scuba diving media applications as a preparation for underwater tourism.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 February 2024
ISBN
10.2991/978-2-38476-198-2_97
ISSN
2352-5398
DOI
10.2991/978-2-38476-198-2_97How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Dian Novian
AU  - Moch Bruri Triyono
AU  - Pardjono Pardjono
AU  - Ratna Wardani
PY  - 2024
DA  - 2024/02/06
TI  - Scuba Diving Virtual Reality Media Design as Underwater Tourism Preparation
BT  - Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
PB  - Atlantis Press
SP  - 712
EP  - 719
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-198-2_97
DO  - 10.2991/978-2-38476-198-2_97
ID  - Novian2024
ER  -