The Current Situation and Enlightenment of “Simulation Game” Application in Architecture and Planning Education in Europe and America
Corresponding Author
Ting Li
Available Online 19 November 2022.
- DOI
- 10.2991/978-2-494069-05-3_180How to use a DOI?
- Keywords
- Architecture and Planning Education; Simulation Game; Gamification Education; Europe and America
- Abstract
The article firstly elaborates on the current learning situation of contemporary university students and defines and classifies the concept of simulation games. Then it summarizes the development status of two types of games in university education in Europe and America, analyzes the influence and lessons of simulation games on architecture and planning education, and finally points out the practical problems and future directions that need to be solved in the process of developing gamification education in China.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ting Li AU - Ting Xue AU - Jiaqi Yang AU - Zi’ang Zhang AU - Quan Shi AU - Jiahao Wu AU - Jiahao Tian PY - 2022 DA - 2022/11/19 TI - The Current Situation and Enlightenment of “Simulation Game” Application in Architecture and Planning Education in Europe and America BT - Proceedings of the 2022 International Conference on Science Education and Art Appreciation (SEAA 2022) PB - Atlantis Press SP - 1499 EP - 1506 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-05-3_180 DO - 10.2991/978-2-494069-05-3_180 ID - Li2022 ER -