The Impact of the American Game: “The Last of Us 2” on the Shaping of Asian Gamers’ Cultural Identity
Those authors contributed equally.
- DOI
- 10.2991/assehr.k.220105.209How to use a DOI?
- Keywords
- Video Game; “The Last of Us 2”; Asian; Cultural Identity
- Abstract
Since the COVID-19 outbreak in 2020, race has become an increasingly important issue, with more people playing video games to pass the time during home quarantine. “The Last of Us 2” is a game that is popular but also very controversial in 2020. In different countries and communities worldwide, “The Last of Us 2” has a wide range of players, especially those who have played the first version. Since its distribution, the game has been plagued with controversy over its portrayal of Asian characters and plot. Accordingly, we decided to use this game as an example to analyse the impact of Asian plot arrangements in American games on Asian players’ cultural identity. We conducted interviews with 10 Asian gamers (3 in the US, 6 in China, and 1 in France) who have played “The Last of Us 2” through focus group plus analysis. This article analyses the American game “The Last of Us 2” from its story arrangement, plot setting, and character design. Our research will involve new insights into American games on the cultural identity of Asian gamers, which include the impact of stereotypes, racial discrimination plots on Asian gamers’ cultural identity, self-worth, political correctness, aesthetics. The study contributes to the dissertation research on aesthetical interaction in cultural content-based games, and will also provide valuable insights for cultural researchers, game developers, scholars, practitioners, and researchers in social studies, and points out future research directions.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Shanshan Chen AU - Yixuan Gui AU - Lingxiao Liao AU - Ziheng Shi PY - 2022 DA - 2022/01/17 TI - The Impact of the American Game: “The Last of Us 2” on the Shaping of Asian Gamers’ Cultural Identity BT - Proceedings of the 2021 International Conference on Social Development and Media Communication (SDMC 2021) PB - Atlantis Press SP - 1140 EP - 1144 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220105.209 DO - 10.2991/assehr.k.220105.209 ID - Chen2022 ER -