The Extent of Exposure to Violent Videogames as a Risk Factor for Youth Aggression
- DOI
- 10.2991/assehr.k.220105.283How to use a DOI?
- Keywords
- Videogames; Violent Videogame Exposure (VVE); Youth aggression; Youth violence
- Abstract
Exposure to violent videogames has been widely believed to have negative impacts on youths, especially in enhancing youth aggression, where many past studies have yielded results claiming a positive correlation between the two. However, more recent studies have indicated a lack of significance of such correlation, resulting in discrepancies between the results. Therefore, this study aims to explore the extent to which VVE is a risk factor for youth aggression through examining and evaluating past literature, where differences and limitations in methodology are discussed. Results have found that, despite some weak effects of VVE in enhancing youth aggression, it is not the determining factor; when all relevant social and environmental factors of youth aggression are taken into consideration, the effect of VVE becomes insignificant. Implications of this study could be extended to aid relevant policymaking regarding violent videogames or the reduction of youth violence.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Yulu Chai PY - 2022 DA - 2022/01/17 TI - The Extent of Exposure to Violent Videogames as a Risk Factor for Youth Aggression BT - Proceedings of the 2021 International Conference on Social Development and Media Communication (SDMC 2021) PB - Atlantis Press SP - 1534 EP - 1538 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220105.283 DO - 10.2991/assehr.k.220105.283 ID - Chai2022 ER -