Designing Mobile Game-Based Integrated Thematic Learning for Elementary School Students
- DOI
- 10.2991/978-2-494069-33-6_9How to use a DOI?
- Keywords
- Mobile Game; Integrated Thematic Learning; Elementary School; MGBL Engineering Model
- Abstract
Mobile game-based learning (MGBL) is a serious game, that is, a game designed for educational purposes while still remaining entertaining. MGBL has been shown in numerous studies to aid pupils in learning and reduce psychological stress. This research seeks to develop MGBL for Integrated Thematic Learning (MGBITL) for elementary school students. Building MGBITL based on mobile game development theory and integrated thematic concepts required proper procedures. This research employed the MGBL Engineering Model, which consisted of three stages: (1) pre-production (discover & dream), (2) production (design), and (3) post-production (delivery). Literature review and distribution of online questionnaires to teachers were used to collect data about the principles of developing MGBITL for elementary school students. The MGBIT application, which consisted of 21 types of games adapted from the material for Class V Theme 8 Sub-theme 1, was the result of research activities. Hopefully, the introduction of MGBITL will aid teachers in teaching materials that need imagination, make subject matter easier to understand, and promote fun learning concepts. So that students are unaware that they are participating in a learning activity.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Rifda Eliyasni AU - M. Habibi AU - Nurfaijah Nurfaijah PY - 2022 DA - 2022/12/22 TI - Designing Mobile Game-Based Integrated Thematic Learning for Elementary School Students BT - Proceedings of the 3rd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2021) PB - Atlantis Press SP - 71 EP - 88 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-33-6_9 DO - 10.2991/978-2-494069-33-6_9 ID - Eliyasni2022 ER -