Proceedings of the 3rd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2021)

Designing Mobile Game-Based Integrated Thematic Learning for Elementary School Students

Authors
Rifda Eliyasni1, M. Habibi1, *, Nurfaijah Nurfaijah2
1Universitas Negeri Padang, Padang, Indonesia
2Universitas Jambi, Jambi, Indonesia
*Corresponding author. Email: habibie91@fip.unp.ac.id
Corresponding Author
M. Habibi
Available Online 22 December 2022.
DOI
10.2991/978-2-494069-33-6_9How to use a DOI?
Keywords
Mobile Game; Integrated Thematic Learning; Elementary School; MGBL Engineering Model
Abstract

Mobile game-based learning (MGBL) is a serious game, that is, a game designed for educational purposes while still remaining entertaining. MGBL has been shown in numerous studies to aid pupils in learning and reduce psychological stress. This research seeks to develop MGBL for Integrated Thematic Learning (MGBITL) for elementary school students. Building MGBITL based on mobile game development theory and integrated thematic concepts required proper procedures. This research employed the MGBL Engineering Model, which consisted of three stages: (1) pre-production (discover & dream), (2) production (design), and (3) post-production (delivery). Literature review and distribution of online questionnaires to teachers were used to collect data about the principles of developing MGBITL for elementary school students. The MGBIT application, which consisted of 21 types of games adapted from the material for Class V Theme 8 Sub-theme 1, was the result of research activities. Hopefully, the introduction of MGBITL will aid teachers in teaching materials that need imagination, make subject matter easier to understand, and promote fun learning concepts. So that students are unaware that they are participating in a learning activity.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
22 December 2022
ISBN
978-2-494069-33-6
ISSN
2352-5398
DOI
10.2991/978-2-494069-33-6_9How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Rifda Eliyasni
AU  - M. Habibi
AU  - Nurfaijah Nurfaijah
PY  - 2022
DA  - 2022/12/22
TI  - Designing Mobile Game-Based Integrated Thematic Learning for Elementary School Students
BT  - Proceedings of the 3rd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2021)
PB  - Atlantis Press
SP  - 71
EP  - 88
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-33-6_9
DO  - 10.2991/978-2-494069-33-6_9
ID  - Eliyasni2022
ER  -