Experiential Learning Design of E-Learning Website
- DOI
- 10.2991/assehr.k.200824.148How to use a DOI?
- Keywords
- Experiential learning, e-learning, website, sasmoko.com
- Abstract
The 4.0 industry revolution needed to change the revolution in higher education which is characterized by increased literacy and self-transformation so that there is an effort to maximize blended learning. This effort will give a positive result because it can provide a pleasant learning experience through experiential learning. This research tries to build constructs through website sasmoko.com to present experiential learning through e-learning as an effort to meet the needs of today’s students who belong to a millennial generation with the main character is highly integrated with technological progress. The method used are moonshot thinking, computer assisted education, gamification and challange-based learning. The result of the research is the utilization of website sasmoko.com for e-learning so as to accommodate the needs of students in learning and facilitate and facilitate lecturers in delivering information online.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Sasmoko AU - Yogi Udjaja AU - Yasinta Indrianti AU - Xiao Xiang Zhong AU - Abu Yazid Abu Bakar PY - 2020 DA - 2020/08/25 TI - Experiential Learning Design of E-Learning Website BT - Proceedings of the 1st Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2019) PB - Atlantis Press SP - 649 EP - 654 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200824.148 DO - 10.2991/assehr.k.200824.148 ID - 2020 ER -