From ICT-Based Learning Media to Gamification Optimalization: Learning Media Research Projection Based on Bibliometric Analysis
- DOI
- 10.2991/978-2-494069-71-8_4How to use a DOI?
- Keywords
- Learning Media; Information and Communications Technology; Gamification; Bibliometric
- Abstract
Learning media is an integral part of the learning system and occupies an important position. Given the significance of media in learning, this paper examines the bibliometric analysis from published research articles on learning media evaluation. It aims to describe research topics that were extensively studied and to find gaps in either research topics or approaches, or both, that were hardly ever done. This paper utilized a quantitative descriptive method in the form of bibliometric data, with the help of the VOSViewer app, and the data source in the form of research articles collected from the Dimension.ai page. Based on the results of bibliometric data analysis with the keyword ‘learning media evaluation’, the author concluded that research on learning media develops over time and is contextual concurrence with the existing situation and condition. As evidence, during the Covid-19 pandemic, studies on learning media also adjusted, namely the use of online learning media in distance learning. Research topics that can still be developed include learning media development and testing related to smartphones, including online ICT-based media and gamification.
- Copyright
- © 2022 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Gallant Karunia Assidik AU - Firstya Evi Dianastiti AU - Shindy Tresna Vinansih AU - Erry Widya Kustanti PY - 2022 DA - 2022/12/25 TI - From ICT-Based Learning Media to Gamification Optimalization: Learning Media Research Projection Based on Bibliometric Analysis BT - Proceedings of the 7th Progressive and Fun Education International Conference (PROFUNEDU 2022) PB - Atlantis Press SP - 21 EP - 34 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-71-8_4 DO - 10.2991/978-2-494069-71-8_4 ID - Assidik2022 ER -