Teaching Vocabulary Using Game in SMP Muhammadiyah Ambarawa: A Case Study
- DOI
- 10.2991/978-2-494069-71-8_22How to use a DOI?
- Keywords
- Teaching Vocabulary; Game; A Case Study
- Abstract
Grammar is very important for students to master when they study a foreign language. This study aims to teach Vocabulary using Games in SMP Muhammadiyah Ambarawa. The design of the research used a case study. The participants were nine students in year VII consisting of three males and six females. The instruments to collect data used Observation and interviews, which were analysed qualitatively. The results of this study show that teachers used snake games, ice-breaking and a quiz in teaching English. The study also found that the problem faced by the teacher was the students were so notice therefore it is hard for teacher to give instruction at the beginning of teaching and the solution was the teacher spoke lauder in giving instruction.
- Copyright
- © 2022 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Zakiyah AU - Muamaroh PY - 2022 DA - 2022/12/25 TI - Teaching Vocabulary Using Game in SMP Muhammadiyah Ambarawa: A Case Study BT - Proceedings of the 7th Progressive and Fun Education International Conference (PROFUNEDU 2022) PB - Atlantis Press SP - 211 EP - 224 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-71-8_22 DO - 10.2991/978-2-494069-71-8_22 ID - 2022 ER -