A study of spatial guidance in narrative VR animation under cognitive psychology
- DOI
- 10.2991/978-94-6463-600-0_50How to use a DOI?
- Keywords
- Cognitive psychology; VR animation; narrative; spatial guidance
- Abstract
With the continuous evolution of virtual reality technology, new forms of media art have emerged. As one of the artistic expressions under this medium, VR animation exhibits characteristics that are distinctly different from those of traditional film media. While embracing the new medium's features, narrative VR animation needs to pay more attention to the delivery of story content. This requires directors to construct a rich and rational guidance system within the virtual space to ensure that audiences can smoothly experience the entire plot without feeling overwhelmed or bored. Therefore, this article shifts the research perspective and explores how narrative VR animation can effectively build a spatial guidance system from the viewpoint of cognitive psychology. It begins by outlining the spatial characteristics of narrative VR animation and then uses cognitive psychology to explain the allocation mechanism of attention resources, analyzing the key spatial factors that attract audiences of narrative VR animation. Finally, taking the VR animation "Gloomy Eyes" as an example, this paper provides a detailed analysis of how it guides the audience through visual, auditory, and motion elements in the virtual space and enhances the viewing experience. The analysis indicates that by integrating the selectivity, sustainability, and transferability of attention, as well as the limitations of cognitive resources, effective guidance designs can be implemented for narrative VR animation in terms of visual, auditory, and motion aspects.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Deng Pan AU - Wanqing Lin AU - Xin Guo PY - 2024 DA - 2024/12/13 TI - A study of spatial guidance in narrative VR animation under cognitive psychology BT - Proceedings of the 4th International Conference on New Media Development and Modernized Education (NMDME 2024) PB - Atlantis Press SP - 442 EP - 453 SN - 1951-6851 UR - https://doi.org/10.2991/978-94-6463-600-0_50 DO - 10.2991/978-94-6463-600-0_50 ID - Pan2024 ER -