Proceedings of the 4th International Conference on New Media Development and Modernized Education (NMDME 2024)

A study of spatial guidance in narrative VR animation under cognitive psychology

Authors
Deng Pan1, Wanqing Lin1, Xin Guo2, *
1School of Intelligent Media and Design Arts, Tianjin Ren’ai College, Tianjin, 301636, China
2Graduate School, Hoseo University, Asan, 31499, South Korea
*Corresponding author. Email: 2496868625@qq.com
Corresponding Author
Xin Guo
Available Online 13 December 2024.
DOI
10.2991/978-94-6463-600-0_50How to use a DOI?
Keywords
Cognitive psychology; VR animation; narrative; spatial guidance
Abstract

With the continuous evolution of virtual reality technology, new forms of media art have emerged. As one of the artistic expressions under this medium, VR animation exhibits characteristics that are distinctly different from those of traditional film media. While embracing the new medium's features, narrative VR animation needs to pay more attention to the delivery of story content. This requires directors to construct a rich and rational guidance system within the virtual space to ensure that audiences can smoothly experience the entire plot without feeling overwhelmed or bored. Therefore, this article shifts the research perspective and explores how narrative VR animation can effectively build a spatial guidance system from the viewpoint of cognitive psychology. It begins by outlining the spatial characteristics of narrative VR animation and then uses cognitive psychology to explain the allocation mechanism of attention resources, analyzing the key spatial factors that attract audiences of narrative VR animation. Finally, taking the VR animation "Gloomy Eyes" as an example, this paper provides a detailed analysis of how it guides the audience through visual, auditory, and motion elements in the virtual space and enhances the viewing experience. The analysis indicates that by integrating the selectivity, sustainability, and transferability of attention, as well as the limitations of cognitive resources, effective guidance designs can be implemented for narrative VR animation in terms of visual, auditory, and motion aspects.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 4th International Conference on New Media Development and Modernized Education (NMDME 2024)
Series
Advances in Intelligent Systems Research
Publication Date
13 December 2024
ISBN
978-94-6463-600-0
ISSN
1951-6851
DOI
10.2991/978-94-6463-600-0_50How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Deng Pan
AU  - Wanqing Lin
AU  - Xin Guo
PY  - 2024
DA  - 2024/12/13
TI  - A study of spatial guidance in narrative VR animation under cognitive psychology
BT  - Proceedings of the 4th International Conference on New Media Development and Modernized Education (NMDME 2024)
PB  - Atlantis Press
SP  - 442
EP  - 453
SN  - 1951-6851
UR  - https://doi.org/10.2991/978-94-6463-600-0_50
DO  - 10.2991/978-94-6463-600-0_50
ID  - Pan2024
ER  -