Proceedings of the 2024 5th International Conference on Mental Health, Education and Human Development (MHEHD 2024)

Research on the Application of Gamified Learning of Traditional Bamboo Papermaking Skills in the Dissemination of Intangible Cultural Heritage

Authors
Xin Kang1, Yiyang Ying1, Xiaorui Lin1, Kangping He1, Xinzhu Li2, *, Xiaoxia Bai1
1School of Design, NingboTech University, Ningbo, 315100, China
2School of Architecture & Design, China University of Mining and Technology, Xuzhou, 221116, China
*Corresponding author. Email: xinzhuli.tw@gmail.com
Corresponding Author
Xinzhu Li
Available Online 29 July 2024.
DOI
10.2991/978-2-38476-271-2_21How to use a DOI?
Keywords
Bamboo paper; Gamification for learning; Gamification in education; Intangible cultural heritage
Abstract

This study aims to explore how gamification for learning design can facilitate the inheritance and application of Tang’ao’s intangible heritage of traditional bamboo papermaking. Through literature review and field investigation, we have gained a comprehensive understanding of the history, process, and current status of Tang’ao’s traditional papermaking. A gamified learning program for the traditional bamboo papermaking craft was designed, integrating elements of gamified learning into informal education models. This is an advantageous way to promote the inheritance and innovation of traditional crafts.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 5th International Conference on Mental Health, Education and Human Development (MHEHD 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 July 2024
ISBN
10.2991/978-2-38476-271-2_21
ISSN
2352-5398
DOI
10.2991/978-2-38476-271-2_21How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xin Kang
AU  - Yiyang Ying
AU  - Xiaorui Lin
AU  - Kangping He
AU  - Xinzhu Li
AU  - Xiaoxia Bai
PY  - 2024
DA  - 2024/07/29
TI  - Research on the Application of Gamified Learning of Traditional Bamboo Papermaking Skills in the Dissemination of Intangible Cultural Heritage
BT  - Proceedings of the 2024 5th International Conference on Mental Health, Education and Human Development (MHEHD 2024)
PB  - Atlantis Press
SP  - 165
EP  - 171
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-271-2_21
DO  - 10.2991/978-2-38476-271-2_21
ID  - Kang2024
ER  -