Proceedings of the 2022 3rd International Conference on Mental Health, Education and Human Development (MHEHD 2022)

People’s Cognition of the Influence of Violence in Video Games

Authors
Ruijie Wang
School of Mathematical Sciences, Nankai University, Tianjin, China, 300071
*Corresponding author. Email: sjdycht@163.com
Corresponding Author
Ruijie Wang
Available Online 11 July 2022.
DOI
10.2991/assehr.k.220704.137How to use a DOI?
Keywords
violent game; recognition; education; violence; entertainment
Abstract

As a highly popular form of entertainment, the impact of games on the whole human group is a topic worthy of exploration. The frequency of violent elements is not low in the initial games, later video games, and even today’s virtual reality games. In addition, the audience of many games is all ages. The games have a particularly objective impact on children and adolescents. Therefore, in a fairly long time span, many psychologists have conducted various studies on the impact of violent games on people. However, the issue of the influence of violent elements on people generally exists as an additional item of the overall study, which is only an additional condition, and a separate and more detailed study is rarely carried out on this aspect. This article is to discuss people’s cognition of the influence of violent factors in games. It mainly uses a way of questionnaires, and discusses the simple distinction of the overall population. The results show that people who are exposed to games generally do not think that the violent elements of the game itself will have a great impact, but people who do not play games have a cognition that is consistent with the research on the impact of violent elements in games.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 2022 3rd International Conference on Mental Health, Education and Human Development (MHEHD 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
11 July 2022
ISBN
978-94-6239-589-3
ISSN
2352-5398
DOI
10.2991/assehr.k.220704.137How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Ruijie Wang
PY  - 2022
DA  - 2022/07/11
TI  - People’s Cognition of the Influence of Violence in Video Games
BT  - Proceedings of the 2022 3rd International Conference on Mental Health, Education and Human Development (MHEHD 2022)
PB  - Atlantis Press
SP  - 762
EP  - 765
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220704.137
DO  - 10.2991/assehr.k.220704.137
ID  - Wang2022
ER  -