Computer-Mediated Communication: Online Gaming Communication Culture
- DOI
- 10.2991/assehr.k.200818.039How to use a DOI?
- Keywords
- Online Games, Computer-Mediated Commu-nicatio, Intercultural Communication
- Abstract
Ease of internet access and the number of online games that can be downloaded on mobile phones, making online games growing rapidly in the community. The most popular genre played is the MMORPGs. MMORPG is an interactive game, where they are required to communicate with each other and share the results, both victory and defeat. Computer-mediated communication (CMC) in MMORPGs occurs between players who are in different places but placed in one team. CMC becoming a new culture of playing games together. The players usually judge other players from the conversation during the game, and because of the culture differences, it becomes something unique. Players realize it, eventually choose to compromise, commemorate, give direct punishment, or only play with people who have been known before, to avoid losing. Players understand the changes everyday-life communication after playing MMORPGs, which are more confident to speak a foreign language, accepting defeat, getting used to tolerating differences, and working together to achieve their goals.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Aurora Almarini Khairunisa PY - 2020 DA - 2020/08/19 TI - Computer-Mediated Communication: Online Gaming Communication Culture BT - Proceedings of the 2nd Jogjakarta Communication Conference (JCC 2020) PB - Atlantis Press SP - 172 EP - 176 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200818.039 DO - 10.2991/assehr.k.200818.039 ID - Khairunisa2020 ER -