Proceedings of the 2nd Jogjakarta Communication Conference (JCC 2020)

Computer-Mediated Communication: Online Gaming Communication Culture

Authors
Aurora Almarini Khairunisa
Corresponding Author
Aurora Almarini Khairunisa
Available Online 19 August 2020.
DOI
10.2991/assehr.k.200818.039How to use a DOI?
Keywords
Online Games, Computer-Mediated Commu-nicatio, Intercultural Communication
Abstract

Ease of internet access and the number of online games that can be downloaded on mobile phones, making online games growing rapidly in the community. The most popular genre played is the MMORPGs. MMORPG is an interactive game, where they are required to communicate with each other and share the results, both victory and defeat. Computer-mediated communication (CMC) in MMORPGs occurs between players who are in different places but placed in one team. CMC becoming a new culture of playing games together. The players usually judge other players from the conversation during the game, and because of the culture differences, it becomes something unique. Players realize it, eventually choose to compromise, commemorate, give direct punishment, or only play with people who have been known before, to avoid losing. Players understand the changes everyday-life communication after playing MMORPGs, which are more confident to speak a foreign language, accepting defeat, getting used to tolerating differences, and working together to achieve their goals.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd Jogjakarta Communication Conference (JCC 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
19 August 2020
ISBN
978-94-6239-044-7
ISSN
2352-5398
DOI
10.2991/assehr.k.200818.039How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Aurora Almarini Khairunisa
PY  - 2020
DA  - 2020/08/19
TI  - Computer-Mediated Communication: Online Gaming Communication Culture
BT  - Proceedings of the 2nd Jogjakarta Communication Conference (JCC 2020)
PB  - Atlantis Press
SP  - 172
EP  - 176
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200818.039
DO  - 10.2991/assehr.k.200818.039
ID  - Khairunisa2020
ER  -