Cultural Adoption in World of Warcraft
Authors
Zihao Wu
Corresponding Author
Zihao Wu
Available Online 28 August 2020.
- DOI
- 10.2991/assehr.k.200826.104How to use a DOI?
- Keywords
- Cultural adoption, World of Warcraft, computer game
- Abstract
In recent years, China has increased the investment in cultural industry, including the electronic game industry which has received the corresponding attention. However, in the process of its development, several problems emerge, such as game stagnation and lack of development of online games. Therefore, this paper analyzes the current situation of the development of Warcraft electronic game industry and the impact of its success, in order to provide some suggestions for the future development of Chinese electronic games.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Zihao Wu PY - 2020 DA - 2020/08/28 TI - Cultural Adoption in World of Warcraft BT - Proceedings of the 2020 4th International Seminar on Education, Management and Social Sciences (ISEMSS 2020) PB - Atlantis Press SP - 519 EP - 524 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200826.104 DO - 10.2991/assehr.k.200826.104 ID - Wu2020 ER -