Proceedings of the International Conference on Innovation & Entrepreneurship in Computing, Engineering & Science Education (InvENT 2024)

The Use of AI Copilot in Minecraft Education Edition for Teacher Training: Enhancing Pedagogical Practices and STEM Learning

Authors
Nurshamshida Md Shamsudin1, *, Teoh Sian Hoon1
1Faculty of Education, Universiti Teknologi MARA, Shah Alam, Selangor, Malaysia
*Corresponding author. Email: nurshamshida@uitm.edu.my
Corresponding Author
Nurshamshida Md Shamsudin
Available Online 1 December 2024.
DOI
10.2991/978-94-6463-589-8_49How to use a DOI?
Keywords
AI; Gaming; CoPilot; Minecraft; STEM
Abstract

In recent years, the integration of artificial intelligence (AI) into educational platforms has offered promising avenues for enhancing teaching practices and student engagement in STEM (Science, Technology, Engineering, and Mathematics) education. Minecraft Education Edition, a popular sandbox video game used in educational settings, has introduced an AI copilot feature designed to support educators in creating interactive and immersive learning experiences. This research aims to explore the use of AI copilot in Minecraft Education Edition within the context of teacher training programs. The study focuses on investigating how AI copilot functionalities can enhance pedagogical practices among educators. Specifically, it examines the impact of AI copilot tools on curriculum development, classroom management strategies, and student engagement in STEM learning activities within the Minecraft environment. The research adopts a qualitative approach, utilizing interviews and observations to gather insights from educators who have utilized AI copilot features in their teaching practices. Furthermore, the study explores the perceived benefits and challenges associated with integrating AI copilot in teacher training programs. It seeks to identify effective strategies for leveraging AI copilot functionalities to facilitate effective STEM education delivery and foster collaborative learning environments. Findings from this research are expected to contribute to the growing body of literature on AI in education, providing practical implications for educational stakeholders, curriculum developers, and policymakers interested in harnessing AI technologies to enhance teaching and learning outcomes. Ultimately, this research aims to provide evidence-based recommendations for optimizing the use of AI copilot in Minecraft Education Edition as a valuable tool for teacher training and professional development in the field of STEM education.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Innovation & Entrepreneurship in Computing, Engineering & Science Education (InvENT 2024)
Series
Advances in Computer Science Research
Publication Date
1 December 2024
ISBN
978-94-6463-589-8
ISSN
2352-538X
DOI
10.2991/978-94-6463-589-8_49How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Nurshamshida Md Shamsudin
AU  - Teoh Sian Hoon
PY  - 2024
DA  - 2024/12/01
TI  - The Use of AI Copilot in Minecraft Education Edition for Teacher Training: Enhancing Pedagogical Practices and STEM Learning
BT  - Proceedings of the International Conference on Innovation & Entrepreneurship in Computing, Engineering & Science Education (InvENT 2024)
PB  - Atlantis Press
SP  - 525
EP  - 531
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-589-8_49
DO  - 10.2991/978-94-6463-589-8_49
ID  - Shamsudin2024
ER  -