Students' Creativity in Matlab Programming as Media in Learning Mathematics
- DOI
- 10.2991/incomed-17.2018.32How to use a DOI?
- Keywords
- creativity process, creativity product, programming, matlab
- Abstract
The purpose of this research is to describe the process and product of student creativity in programming Matlab as the base of making of learning media of mathematics based on Information and Technology (IT). This research is a qualitative descriptive research. The data collection technique employed by using assignment and interview. This assignment is analyzed by using an analytic rubric. All data are analyzed by reducing data, presenting data, and drawing conclusions. Students' creativity processes include synthesizing, building, and applying ideas. Students synthesize ideas by connecting mathematical material with Matlab programming material, as well as connecting Matlab programming material. Students build ideas by creating a learning media design through a flowchart. Students apply the idea by writing the script Matlab programming based on the flowchart that has been made. Learning media products contain originality, that is, there is a logic of 'while' repetition on the terms of selecting the menu. The program is stopped if the wrong menu is entered incorrectly three times.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Octavina Rizky Utami Putri PY - 2018/01 DA - 2018/01 TI - Students' Creativity in Matlab Programming as Media in Learning Mathematics BT - Proceedings of the University of Muhammadiyah Malang's 1st International Conference of Mathematics Education (INCOMED 2017) PB - Atlantis Press SP - 147 EP - 149 SN - 2352-5398 UR - https://doi.org/10.2991/incomed-17.2018.32 DO - 10.2991/incomed-17.2018.32 ID - RizkyUtamiPutri2018/01 ER -