Proceedings of the 5th International Conference on Global Innovation and Trends in Economy 2024 (INCOGITE 2024)

Personal Traits and Motivation Impact on Collectibles as an Alternative Investment: A Case Study of Trading Card Game Community in Greater Jakarta

Authors
Aldrich Aryadi1, *, Margaretha Lingga1
1Swiss German University, Tangerang, Indonesia
*Corresponding author. Email: aldricharyadi11@gmail.com
Corresponding Author
Aldrich Aryadi
Available Online 11 December 2024.
DOI
10.2991/978-94-6463-585-0_7How to use a DOI?
Keywords
Collector motivation; Big Five Personality; Investment Decision; Collectibles; Trading Card Games; Financial Behavior
Abstract

Collecting is a unique economic behavior that bridges pure consumption and investment, shaped by many psychological factors. This study examines how personality traits and motivations impact the decision to invest in collectibles, with a particular focus on Trading Card Game (TCG) collectibles. Previous research has explored how personality and motivation influence investment decisions in collectibles as a whole, and commodities such as luxury cars and watches. This study narrows the focus to the TCG community in Greater Jakarta. Data were gathered from 158 respondents, 60 of whom view trading cards as an alternative investment. Binary regression analysis was employed to test the hypothesis, examining the relationship between the dependent and independent variables. The results indicate that the trait of openness negatively affects the decision to invest in trading card games, whereas collector motivation has a positive influence on this decision. These findings contribute to a more nuanced understanding of the factors driving investment in TCG collectibles and suggest that both personality traits and motivational factors play significant roles in investment behavior within this niche market.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th International Conference on Global Innovation and Trends in Economy 2024 (INCOGITE 2024)
Series
Advances in Economics, Business and Management Research
Publication Date
11 December 2024
ISBN
978-94-6463-585-0
ISSN
2352-5428
DOI
10.2991/978-94-6463-585-0_7How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Aldrich Aryadi
AU  - Margaretha Lingga
PY  - 2024
DA  - 2024/12/11
TI  - Personal Traits and Motivation Impact on Collectibles as an Alternative Investment: A Case Study of Trading Card Game Community in Greater Jakarta
BT  - Proceedings of the 5th International Conference on Global Innovation and Trends in Economy 2024 (INCOGITE 2024)
PB  - Atlantis Press
SP  - 77
EP  - 93
SN  - 2352-5428
UR  - https://doi.org/10.2991/978-94-6463-585-0_7
DO  - 10.2991/978-94-6463-585-0_7
ID  - Aryadi2024
ER  -