Application of Virtual Reality Technology in Practical Teaching of Printing Machines
- DOI
- 10.2991/978-94-6463-230-9_71How to use a DOI?
- Keywords
- Virtual Reality; Practical Teaching; Electrophotographic printing
- Abstract
The integration of virtual reality (VR) technology into education has always been a focal point of researchers. This study explores the integration of VR technology into teaching electrophotographic printing machine operation. Utilizing VR device and Unity3D software, a VR simulation software was developed with 12 operating modules. Compared to traditional methods, the VR technology provided a more engaging and interactive learning experience. Moreover, students who received VR-based instruction achieved higher learning effectiveness than those who received only traditional practical training. This study highlights the potential of VR technology in enhancing practical education and training.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Chuan Zhang AU - Enyin Fang AU - Shengwei Yang AU - Pengfei Cheng PY - 2023 DA - 2023/09/04 TI - Application of Virtual Reality Technology in Practical Teaching of Printing Machines BT - Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) PB - Atlantis Press SP - 591 EP - 598 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-230-9_71 DO - 10.2991/978-94-6463-230-9_71 ID - Zhang2023 ER -