Proceedings of the 6th International Conference on Social, economic, and academic leadership (ICSEAL-6-2019)

Leading Gamification Experience in the New Media Education

Authors
Alina Chernyavskaya, Haya Yousef Jamil Ashour, Evgeniya Proskurnova
Corresponding Author
Alina Chernyavskaya
Available Online 27 May 2020.
DOI
10.2991/assehr.k.200526.032How to use a DOI?
Keywords
gamification, experience, new media education, leadership
Abstract

Nowadays, new media space constitutes a huge communication platform. As a result of annual unprecedented growth of its users’ new methods and patterns of interaction with audience are formed. The traditional journalism education system cannot satisfy the rapidly changing current trends in media consumption of the modern internet audience. The authors of this research that constitutes the main body of this paper explore the usage of gaming experience in order to find new ways to teach digital journalists. This paper is dealing with gamification as the main key, playing a vital role in the restructuring of the professional journalism competencies. Game approach is used as an instrumental embodiment of the subject-subject model of network communication.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 6th International Conference on Social, economic, and academic leadership (ICSEAL-6-2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
27 May 2020
ISBN
978-94-6252-974-8
ISSN
2352-5398
DOI
10.2991/assehr.k.200526.032How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Alina Chernyavskaya
AU  - Haya Yousef Jamil Ashour
AU  - Evgeniya Proskurnova
PY  - 2020
DA  - 2020/05/27
TI  - Leading Gamification Experience in the New Media Education
BT  - Proceedings of the 6th International Conference on Social, economic, and academic leadership (ICSEAL-6-2019)
PB  - Atlantis Press
SP  - 215
EP  - 219
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200526.032
DO  - 10.2991/assehr.k.200526.032
ID  - Chernyavskaya2020
ER  -