Impact of Gamification on Employee Engagement- An Empirical Study With Special Reference To IT Industry in Bengaluru
- DOI
- 10.2991/978-94-6463-374-0_41How to use a DOI?
- Keywords
- Gamification; Employee Engagement and Productivity
- Abstract
Gamification is a growing trend in employee engagement that helps workers accomplish specific goals & objectives by utilizing a digital environment. The worker engages in a game that provides points, standing, & incentives as they advance the abilities, objectives, or goals the business is attempting to connect. As more people use social media, the ubiquity of consumers sticks with mobile apps Despite the growing complexity of mobile technologies more than ever, gamers are connected & enjoying gaming. More than ever, thanks to the increasing sophistication of mobile technologies, gamers are connected & having fun. Many employees’ lives naturally lend themselves to gamification. It's a fun, simple, & accessible method to increase their level of engagement & productivity. It's estimated that 55% of American workers would like to work for a company that embraces gamification. In our daily lives, gamification elements have firmly established themselves. The simplest illustration is when users accumulate (digital) loyalty points, which they can use to unlock rewards if a certain threshold is met. Although not completely new, gamification in the workplace—aside from maybe the learning environment still has a way to go. It's an extensively employed marketing tactic to raise engagement and foster client loyalty. The present research paper is attempting to explain the impact of gamification on employee engagement. & aims to find out the impact of gamification practices on employee engagement & Primary data is collected through questionnaire & it has been analysed by using appropriate hypothesis tools like T- Test, ANOVA & regression analysis.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Priyanka Sharma AU - H. K. Manjula AU - Divyesh Kumar PY - 2024 DA - 2024/02/20 TI - Impact of Gamification on Employee Engagement- An Empirical Study With Special Reference To IT Industry in Bengaluru BT - Proceedings of the 3rd International Conference on Reinventing Business Practices, Start-ups and Sustainability (ICRBSS 2023) PB - Atlantis Press SP - 479 EP - 490 SN - 2352-5428 UR - https://doi.org/10.2991/978-94-6463-374-0_41 DO - 10.2991/978-94-6463-374-0_41 ID - Sharma2024 ER -