Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)

Formal Game Element Analysis of Rhythm Fighting Game

Case Study: Rhythm Fighter, Welcome to The Factory, Skybolt Zack

Authors
Adita Wening Octaviani1, *, Irfansyah Irfansyah2
1Institut Teknologi Bandung, Bandung
2Institut Teknologi Bandung, Bandung
*Corresponding author. Email: aditawo@gmail.com
Corresponding Author
Adita Wening Octaviani
Available Online 28 December 2021.
DOI
10.2991/assehr.k.211228.032How to use a DOI?
Keywords
Action Game; Formal Game Element; Rhythm Fighting Game; Video Game
Abstract

Action Game is a type of game that is popular and much in demand among teenagers and children. One of the sub-genres of Action Game is Fighting Game, which is a battle game or duel between 2 or 1 character with many opponents. The different elements that appear in the Fighting Game genre are represented by the player’s character, the setting of the game’s location, and the missions. This study explores the characteristics, advantages, and disadvantages of several games with the Rhythm Fighting Game genre that teenagers and children mostly play. The focused analysis covers 3 Rhythm Fighting Games: Rhythm Fighter, Welcome to The Factory (WTF), and Skybolt Zack. The analysis is approached through the formal game elements with the Content Analysis method. Identification includes aspects of player interaction, goals, procedures, rules, assets, conflicts, boundaries, and goals in the game. The analysis results show the similarities that characterize the Rhythm Fighting Game from the “rules” of the gameplay defeating the enemy. Meanwhile, the indicators of the difference shown by the three games are in the theme of Rhythm Fighter, which is set in the lives of animals, WTF has the theme of life in a factory and laboratory, while Skybolt Zack has the theme of a future life ruled by robots. Interestingly, the fewer variety resources of the Rhythm Fighting Game, the greater limitations in the game. For example, Skybolt Zack and WTF, which only have two supporting equipment, make players’ imaginations limited and less varied. Unlike the Rhythm Fighter, with a variety of resources that keep players curious and keep the game.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 December 2021
ISBN
978-94-6239-501-5
ISSN
2352-5398
DOI
10.2991/assehr.k.211228.032How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Adita Wening Octaviani
AU  - Irfansyah Irfansyah
PY  - 2021
DA  - 2021/12/28
TI  - Formal Game Element Analysis of Rhythm Fighting Game
BT  - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
PB  - Atlantis Press
SP  - 243
EP  - 251
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211228.032
DO  - 10.2991/assehr.k.211228.032
ID  - Octaviani2021
ER  -