Utilization of Games as a Media of Introduction to Indonesian Attractions for Tourists
(Comparative Study of Games: Papon, Probo and Dorang)
- DOI
- 10.2991/assehr.k.211228.058How to use a DOI?
- Keywords
- Games; Urban Tourism; Comparative Studies; Mobile Games
- Abstract
A country usually has a charming tourist attraction, but in each region is not fully known by the public, especially the less exposed areas. Along with the rapid development of technology plus changes inhabits during the Covid- 19 pandemic requires a lot of activities to be done from home. This makes the game one of the most accessible entertainment activities. In addition, the game can certainly be a medium of conveying information and knowledge to its users. Thus, it can be known that beside through websites, advertisements, brochures, or other media, games can be one of the media introduction of tourist attractions. This study aims to identify the relevance of tourism content into games so that researchers and game developers can innovate in promoting tourist attractions through game media with receding views and uniqueness of their respective regions. The method used in this article review is a method of comparing 3 similar games that are tourism-charged Adventure genres, namely Papon, Probo, and Dorang games. This attraction recognition game is certainly designed to increase tourists’ knowledge of tourist attractions scattered in Indonesia. In the presented game, players can complete missions by earning points. In addition, they will get notifications or information regarding the attraction they are playing. Based on the research, the conclusions showed the effectiveness and innovation in the introduction of tourist attractions through the use of gaming media. This is seen from the increasing percentage of user satisfaction and knowledge because each game offers a clear interface and information of regional attractions.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Masniah Masniah AU - Irfansyah Irfansyah PY - 2021 DA - 2021/12/28 TI - Utilization of Games as a Media of Introduction to Indonesian Attractions for Tourists BT - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021) PB - Atlantis Press SP - 446 EP - 452 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211228.058 DO - 10.2991/assehr.k.211228.058 ID - Masniah2021 ER -