The Analysis Of Bahasa Rupa And Digital Storytelling In Raya And The Last Dragon Movie
- DOI
- 10.2991/assehr.k.211228.008How to use a DOI?
- Keywords
- Bahasa Rupa; STP; NPM; animated movie; digital storytelling
- Abstract
Each ethnic has its own word-language, the interesting part of word-language is how the same object is called by different names in different languages and in different places. Each image also has its esthetic aspect which is the symbolic aspect, and each ethnic has its own way to draw the same object. Tabrani Primadi called this as Bahasa Rupa aspect. Bahasa Rupa is a knowledge that can help us to interpret various images that present without text. Tabrani Primadi divides this Bahasa Rupa into two systems. First, Bahasa Rupa system called NPM (Naturalist-Perspective-Momentopname) is known as modern Bahasa Rupa. Second, another Bahasa Rupa system called STP (Space-Time-Plane) is known as traditional Bahasa Rupa. At this time when technological progress has been developing very rapidly, we see many types of images, not just still images, but also moving images such as animated movies. One of them is Raya And The Last Dragon produced by Walt Disney Pictures. The movie is set in the fictional realm of Kumandra which the visual details make the set look similar to South-East Asia. The movie contained both STP and NPM systems, which make this movie interesting to be analyzed. This research uses qualitative methods and uses the Bahasa Rupa and Digital Storytelling Theory in analyzing the various visuals and several aspects of this movie. The result of the research describes that although this movie is dominated by NPM system, but it proves that the use of STP system is not limited to create traditional images only. With the help of digital storytelling and digital editing, visuals of an animated movie can be combined with the NPM Bahasa Rupa that could strengthen the delivery of a story through visuals.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Citra Kemala Putri PY - 2021 DA - 2021/12/28 TI - The Analysis Of Bahasa Rupa And Digital Storytelling In Raya And The Last Dragon Movie BT - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021) PB - Atlantis Press SP - 62 EP - 68 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211228.008 DO - 10.2991/assehr.k.211228.008 ID - Putri2021 ER -