The Potential of Adventure Game as a Media to Visualize Waste Disposal as Environmental Problems
Study case: The Silent Age, Machinarium, The Inner World
- DOI
- 10.2991/assehr.k.211228.020How to use a DOI?
- Keywords
- Adventure game; Game design; World building; Game visual
- Abstract
This research aims to identify the potential of utilizing adventure games to emphasize the waste disposal as environmental problems through the use of visual elements. Adventure game is one of the popular game genres that is known for its ‘open world’ system that allows players to explore every inch of the world space that is presented in that game. This makes every detail of the objects that were put in that world space determine what kind of mood and environment that the designer wants the player to see and interact with. The interaction between the player and the game world in the adventure game is also believed to be strong. Therefore, the visualization of the world that the designer presents in the game will be an important aspect that ensures the success rate of the gameplay. There are three adventure games with waste disposal aspects that are studied in this research: The Silent Age, Machinarium, and The Inner World. The visual elements of these three games will be analyzed through the A-E-I-O-U (Activity, Environment, Interaction, Object, and User) method framework. The goal of using this framework is to analyze data easier, while mapping and finding the significant relationship and interactions between categories inside the games. The result of this research shows that adventure games have the potential to visualize environmental problems by the world building aspect within the adventure game. By providing a visualization of environmental problems in the game, it is argued that players will develop interest in the environmental problems through game interaction. The result of this research hopefully could be useful information for future game designers in order to create better creative media that can improve people’s awareness of the environmental problems that we all had.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Luh Tassya Nindyapratama AU - Hafiz Aziz Ahmad PY - 2021 DA - 2021/12/28 TI - The Potential of Adventure Game as a Media to Visualize Waste Disposal as Environmental Problems BT - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021) PB - Atlantis Press SP - 166 EP - 172 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211228.020 DO - 10.2991/assehr.k.211228.020 ID - Nindyapratama2021 ER -