Interactive Handout on Learning Prose Fiction in High School
- DOI
- 10.2991/978-2-38476-086-2_93How to use a DOI?
- Keywords
- interactive handout; learning prose fiction
- Abstract
Purpose: This study aims to develop interactive handout products based on needs analysis of prose fiction learning materials, describe the designs and components of interactive handouts that can be applied in prose fiction learning, and describe the responses and assessments of students and teachers as well as validation results obtained from material experts, experts media, as well as design experts for the interactive handout products that have been developed. Methodology: The method used is the Research and Development (RnD) method with regard to the manufacture or design of a product that has a needs analysis and validity test in it. Through development research, the process of producing a product is based on every stage that can support the creation of a product. The research subjects involved 33 class XI students in implementing interactive handouts and providing responses and assessments of the interactive handouts that had been used. Results: The results of the needs analysis obtained stated that teaching materials other than handbooks provided by schools were needed which were able to help increase student understanding. Interactive handouts are an alternative that can be used to support the level of success in mastering prose fiction learning materials. The designs made in the development of interactive handouts of prose fiction learning materials are presented in writing and in more detail, so that the components contained in them in the form of titles, teaching instructions, learning outcomes, learning objectives, practice questions, and learning evaluations are able to elicit positive responses to the implementation of learning. The description of each component in it is designed by taking advantage of technological and information developments so as to apply the use of Quick Response (QR) to prevent students from getting bored in the learning process. The trial implementation of the interactive handouts given by the students received satisfactory responses and ratings. The results of the validation obtained from material experts, media experts, and design experts obtained a respective percentage of 43 or 71.67% from material experts, 88 or 80% from media experts and design experts, and obtained an average of 43, 02% for product feasibility level. Applications/Originality/Value: Referring to the results of the validation that has been carried out, the developed interactive handout products are capable of revision and can be used in large quantities.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Kurnia Hannyda Umamy AU - Miftakhul Huda AU - Gallant Karunia Assidik PY - 2023 DA - 2023/08/29 TI - Interactive Handout on Learning Prose Fiction in High School BT - Proceedings of the International Conference on Learning and Advanced Education (ICOLAE 2022) PB - Atlantis Press SP - 1101 EP - 1123 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-086-2_93 DO - 10.2991/978-2-38476-086-2_93 ID - Umamy2023 ER -