Manifestation of Self-image in the Zepeto Avatar
- DOI
- 10.2991/978-2-38476-313-9_26How to use a DOI?
- Keywords
- Game; Zepeto; Self-Image; Avatar
- Abstract
Initially online games appeared as video games. As a new media, video games are a representation of reality that is created and transferred through the coding of a reading system through a sign system, coupled with sound. A video console system, defined as a television and console unit, directs the user to different positions. Video games offer users an active role-playing setting, directed by the user. One of the aspects that makes video games interesting is their ability to provide players with an immersive experience. In video games, players can feel themselves as the main character in the story being told, able to choose the course of the story, make decisions, and face the consequences. Based on this, we researched the Zepeto game, a world simulation platform based on games and social media that functions to interact and create using avatars. Through Zepeto, players can create 3D avatars that are connected to chat rooms that allow users to create and customize their own 3D avatars and interact with other users in various virtual worlds. Creating avatar characteristics in Zepeto is usually an ideal depiction of the physical figure that the user wants to attract the attention of other users so that they can interact in cyberspace, as well as increasing the user's self- confidence in interacting with fellow users. The fact that Zepeto has become a “copy” in the real world is what attracted us to research the players using a Literary Reception and Sociology of Arts approach.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Khothibul Umam AU - Muhamad Hakim Dwy Putra Kandiyastyanto PY - 2024 DA - 2024/12/07 TI - Manifestation of Self-image in the Zepeto Avatar BT - Proceedings of the 2nd International Conference on Culture and Sustainable Development (ICOCAS 2024) PB - Atlantis Press SP - 170 EP - 175 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-313-9_26 DO - 10.2991/978-2-38476-313-9_26 ID - Umam2024 ER -