Game-Based Learning as Media Utilization for Student Feedback in Japanese Kanji Learning
- DOI
- 10.2991/assehr.k.200521.038How to use a DOI?
- Keywords
- media, utilization, Kanji N4
- Abstract
Japanese language is one of the foreign language taught in Indonesia from junior high and high school. But there are several universities have Japanese language, literature and education majors. However, the Japanese language teaching in universities is not the same as that taught in junior high and high school. Although there are different majors, the material being taught is not much different, one of the subjects taught are kanji. In this 21st century media are used in learning. Through descriptive qualitative research, this paper aims to determine the media that has been used by students to learn Kanji, and to find out media that needed for learn kanji. The results obtained through questionnaire media that widely used in learning kanji a book that has a percentage more than the video or games. And some participants expect a game as a learning media. As a recommendation, game based learning development should be held to help Japanese Kanji learning.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Sarah Nurjanah AU - Mochamad Bruri Triyono PY - 2020 DA - 2020/05/22 TI - Game-Based Learning as Media Utilization for Student Feedback in Japanese Kanji Learning BT - Proceedings of the International Conference on Online and Blended Learning 2019 (ICOBL 2019) PB - Atlantis Press SP - 174 EP - 177 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200521.038 DO - 10.2991/assehr.k.200521.038 ID - Nurjanah2020 ER -