Proceedings of the International Conference on Online and Blended Learning 2019 (ICOBL 2019)

Game-Based Learning as Media Utilization for Student Feedback in Japanese Kanji Learning

Authors
Sarah Nurjanah, Mochamad Bruri Triyono
Corresponding Author
Sarah Nurjanah
Available Online 22 May 2020.
DOI
10.2991/assehr.k.200521.038How to use a DOI?
Keywords
media, utilization, Kanji N4
Abstract

Japanese language is one of the foreign language taught in Indonesia from junior high and high school. But there are several universities have Japanese language, literature and education majors. However, the Japanese language teaching in universities is not the same as that taught in junior high and high school. Although there are different majors, the material being taught is not much different, one of the subjects taught are kanji. In this 21st century media are used in learning. Through descriptive qualitative research, this paper aims to determine the media that has been used by students to learn Kanji, and to find out media that needed for learn kanji. The results obtained through questionnaire media that widely used in learning kanji a book that has a percentage more than the video or games. And some participants expect a game as a learning media. As a recommendation, game based learning development should be held to help Japanese Kanji learning.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the International Conference on Online and Blended Learning 2019 (ICOBL 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
22 May 2020
ISBN
978-94-6252-971-7
ISSN
2352-5398
DOI
10.2991/assehr.k.200521.038How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Sarah Nurjanah
AU  - Mochamad Bruri Triyono
PY  - 2020
DA  - 2020/05/22
TI  - Game-Based Learning as Media Utilization for Student Feedback in Japanese Kanji Learning
BT  - Proceedings of the International Conference on Online and Blended Learning 2019 (ICOBL 2019)
PB  - Atlantis Press
SP  - 174
EP  - 177
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200521.038
DO  - 10.2991/assehr.k.200521.038
ID  - Nurjanah2020
ER  -