Proceedings of the 1st Widyatama International Conference on Management, Social Science and Humanities (ICMSSH 2024)

Dramatizing Mystery Crime Stories Through Wordplay: Exploring the Japanese Puzzle Game ‘Nazonazo’ Features in the Animated Film Detective Conan

Authors
Ningrum Tresnasari1, *, Susiyanti Rusyan1
1Universitas Widyatama, Jalan Cikutra No 204A, Bandung, Indonesia
*Corresponding author. Email: ningrum.tresnasari@widyatama.ac.id
Corresponding Author
Ningrum Tresnasari
Available Online 27 December 2024.
DOI
10.2991/978-94-6463-608-6_10How to use a DOI?
Keywords
wordplay; nazonazo; puzzles; animated films; Detective Conan
Abstract

This study explores the wordplay feature in the Japaneze puzzle game ‘nazonazo’, used in the animated film Detective Conan to dramatize the mystery crimes. Nazonazo is a form of wordplay involving question-and-answer riddles, typically used as a mental exercise and commonly referred to as puzzles or guessing games. This study aims to identify the types of games and describe the formation of nazonazo in the animated film Detective Conan. The research method used is descriptive qualitative. The research results show that nazonazo answers in Detective Conan's animated film are classified into 4 (four) types, namely (1) dajare, which involve wordplay; (2) goroawase, which involve converting numbers into words; (3) anagrams, which involve arranging a word, and (4) other types of answers based on the reference of the question.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 1st Widyatama International Conference on Management, Social Science and Humanities (ICMSSH 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
27 December 2024
ISBN
978-94-6463-608-6
ISSN
2352-5398
DOI
10.2991/978-94-6463-608-6_10How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ningrum Tresnasari
AU  - Susiyanti Rusyan
PY  - 2024
DA  - 2024/12/27
TI  - Dramatizing Mystery Crime Stories Through Wordplay: Exploring the Japanese Puzzle Game ‘Nazonazo’ Features in the Animated Film Detective Conan
BT  - Proceedings of the 1st Widyatama International Conference on Management, Social Science and Humanities (ICMSSH 2024)
PB  - Atlantis Press
SP  - 79
EP  - 87
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-94-6463-608-6_10
DO  - 10.2991/978-94-6463-608-6_10
ID  - Tresnasari2024
ER  -