Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)

Games for Learning Fractions: Digital or Physical Games?

Authors
Farida Nurhasanah1, *, Matias Vico Kristanto1, Vica Amalia Susanti1, Imam Rahmadi2
1Sebelas Maret University, Mathematics Education Department, Surakarta, Indonesia
2Linz Univesity, Linz, Austria
*Corresponding author. Email: farida.nurhasanah@staff.uns.ac.id
Corresponding Author
Farida Nurhasanah
Available Online 4 December 2023.
DOI
10.2991/978-2-38476-114-2_22How to use a DOI?
Keywords
Fractions; digital game; physical; PRISMA; Vos Viewer
Abstract

It’s been years to years fractions have been known as one of the most difficult topics in mathematics to be learned. In some cases, this situation even can lead to others learning problems such as students’ anxiety and loss of motivation for learning mathematics. Failure in understanding the basic concept of fractions will hinder the students’ learning of further algebraic concepts. Games become one of the options that can be chosen for solving this problem. There are various designs of the games either digital or physical games which have been released and played to teach the fraction concepts. Nowadays as digital games become more and more accessible for students, the case of games addiction is increasing significantly. This situation has affected some schools and teachers to limit the use of digital games for classroom teaching. Teachers tend to use physical games instead digital games in their classrooms. The fact, besides the negative impact of digital games, at the same time this situation indicate that there is an opportunity to use digital games as a learning tool for teaching fraction concept. This paper aims to analyze the use of games for teaching fractions through a literature review. A bibliographic research design using PRISMA framework will be carried out. Data resources were referred to Scopus data based from the year of 2017 until 2022. Only journal paper and conference proceeding were included in the data set. The result of this study will be beneficial for developing a game design for teaching fractions either digital or physical.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 December 2023
ISBN
978-2-38476-114-2
ISSN
2352-5398
DOI
10.2991/978-2-38476-114-2_22How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Farida Nurhasanah
AU  - Matias Vico Kristanto
AU  - Vica Amalia Susanti
AU  - Imam Rahmadi
PY  - 2023
DA  - 2023/12/04
TI  - Games for Learning Fractions: Digital or Physical Games?
BT  - Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
PB  - Atlantis Press
SP  - 227
EP  - 237
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-114-2_22
DO  - 10.2991/978-2-38476-114-2_22
ID  - Nurhasanah2023
ER  -