Playing with e-CALF: “Regulate My Own Learning”
- DOI
- 10.2991/assehr.k.200115.007How to use a DOI?
- Keywords
- playing, e-CALF, self-regulated learning
- Abstract
e-CALF facilitates digital natives to learn in their way. The researcher of this study used descriptive qualitative design to investigate the implementation of e-CALF in the school setting by finding six students’ experiences, challenges, and responses in playing the game. It also found out how the implementation of e-CALF promotes self-regulated learning (SRL). Recording and interviewing were conducted to collect the data. As a result, playing with e-CALF is very fun for the students. e-CALF can increase their vocabulary and their desire to read English. In promoting students’ SRL, e-CALF was an ideal environment to give the students a significant degree of autonomy over their actions. This autonomy included the freedom to determine their topic to be played, strategy to finish the game, and reflection on the progress and achievement. They could also set when, where, and how they play with and learn from the game.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Ni Wayan Surya Mahayanti AU - G.A.P. Suprianti AU - Ida Ayu Made Istri utami AU - I Putu Indra Kusuma PY - 2020 DA - 2020/01/20 TI - Playing with e-CALF: “Regulate My Own Learning” BT - Proceedings of the 3rd International Conference on Innovative Research Across Disciplines (ICIRAD 2019) PB - Atlantis Press SP - 37 EP - 42 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200115.007 DO - 10.2991/assehr.k.200115.007 ID - Mahayanti2020 ER -