Application Educational Board Game in Senior High School English Class: A Case Study of Can Anne Go Upstairs
- DOI
- 10.2991/icibet-14.2014.72How to use a DOI?
- Keywords
- educational board games, senior high English teaching, curriculum-based game-design
- Abstract
Educational games can enhance students’ motivation to learn. This article reports and reflects on the development of the educational games and board games. The author proposes a new concept educational board games which has the characteristics of both educational games and board games. By game design, test design, the author has discussed the possibility of applying educational board games into teaching. Can Anne Go upstairs Is the first game on senior school English classroom teaching that is readily available for its description of the cards and its rule of the game. The results have put forward its framework and try to test the promotion in the classroom.
- Copyright
- © 2014, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Bin Zhu PY - 2014/02 DA - 2014/02 TI - Application Educational Board Game in Senior High School English Class: A Case Study of Can Anne Go Upstairs BT - Proceedings of the 2014 International Conference on Information, Business and Education Technology PB - Atlantis Press SP - 270 EP - 273 SN - 1951-6851 UR - https://doi.org/10.2991/icibet-14.2014.72 DO - 10.2991/icibet-14.2014.72 ID - Zhu2014/02 ER -