A Study on China’s TESOL Pre-Service Teachers’ Knowledge and Attitudes on Gamification
- DOI
- 10.2991/assehr.k.220504.527How to use a DOI?
- Keywords
- Gamification-service teachers; perceptions; experiences; teacher leadership
- Abstract
In recent years, educational gamification is getting more attention together with the fast advancing of technology as one efficient way to boost learning outcome. Incorporating gamification in learning has an overall better outcome in many aspects. With the popularity of digital gaming, the potential of digital game-based language learning has also been an increasing focus of educational research. Although the reluctance of EFL in-teachers to adopt digital technology has already been explored, the perspectives/perceptions and experiences of EFL pre-service teachers on using gamification in EFL classrooms remain relatively unknown. thus, the focus of this paper was to explore EFL pre-service teachers’ experiences, perceptions, and levels of teacher leadership on digital game-based language learning /gamification. The results of this study found that most pre-service teachers have a positive attitude and high level of teacher leadership toward using gamification in their future classrooms. However, this study also yielded some worrisome results. This study has implications on future teacher education program development on integrating gamifications.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license.
Cite this article
TY - CONF AU - Jiating Zhu PY - 2022 DA - 2022/06/01 TI - A Study on China’s TESOL Pre-Service Teachers’ Knowledge and Attitudes on Gamification BT - Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022) PB - Atlantis Press SP - 2907 EP - 2913 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220504.527 DO - 10.2991/assehr.k.220504.527 ID - Zhu2022 ER -