Consumption Intention of Online Game based on Motivation Theory
Authors
Wan-Lin Lee, Delphine Ya-Chu Chan
Corresponding Author
Wan-Lin Lee
Available Online November 2017.
- DOI
- 10.2991/ichssd-17.2018.16How to use a DOI?
- Keywords
- Motivation theory, Online game, Consumption intention.
- Abstract
In view of the consumption potential of young online game players in China, this study collected 385 valid samples through questionnaire survey to explore the influencing factors of their consumption intention. The results show that the player's achievement experience and immersion experience have a significant positive impact on the trust at the same time, and the trust and social experience have a significant positive effect on the game consumption intention. This study also confirms the importance of the motivation theory for the consumption intention of online games.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Wan-Lin Lee AU - Delphine Ya-Chu Chan PY - 2017/11 DA - 2017/11 TI - Consumption Intention of Online Game based on Motivation Theory BT - Proceedings of the 2nd International Conference on Humanities Science and Society Development (ICHSSD 2017) PB - Atlantis Press SP - 83 EP - 86 SN - 2352-5398 UR - https://doi.org/10.2991/ichssd-17.2018.16 DO - 10.2991/ichssd-17.2018.16 ID - Lee2017/11 ER -