Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)

Integrating the Auction and Role-play Game into English Speaking Class

Authors
Xinyue Deng1, , Xiusong Qin2, *, , Xiaoqing Yuan3, , Xiaoxin Zhou4,
1School of Prospect College, Chongqing College of Mobile Communication, 400000, Chongqing, China
2School of Ontario Institute for Studies in Education, University of Toronto, M5S2E8, Toronto, Ontario, Canada
3School of Philosophy and Social Development, South China Normal University, 510000, Guangzhou, Guangdong, China
4School of Physical Arts, Guangzhou Sport University, 510000, Guangzhou, Guangdong, China

These authors contributed equally.

*Corresponding author. Email: xiusong.qin@mail.utoronto.ca
Corresponding Author
Xiusong Qin
Available Online 24 December 2021.
DOI
10.2991/assehr.k.211220.032How to use a DOI?
Keywords
English speaking; Game class; Vocabulary; Confidence; Fluency; Pronunciation
Abstract

This study explores the effect of games (e.g., the auction and role-play game) in teaching spoken English among Chinese middle school students. Five participants were divided into two groups and given online courses with and without games for comparisons. This research utilized a qualitative method to collect data from their pre-class tests, students’ performance in class, after-class tests, followed by brief reflections towards the content, teaching methods, and participants’ own gains. Compared with the control group’s results (the group without games) in which one participant was taught without any use of games, the effect is evaluated from six perspectives: confidence, fluency, vocabulary, grammar, logic, and pronunciation. The data provides valuable information on games’ role in teaching and learning spoken English. The findings suggest that games can increase students’ confidence and willingness to express themselves, helping them achieve more obvious improvement in their speaking fluency and make more prominent progress in English vocabulary. Even though the result of oral performance in grammar varies from person to person, and the class fails to make a difference, which is detectable enough to participants’ logic and pronunciation, there are still reasons to believe that more progress shall be made with better-designed games and more in-time feedback in the class.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2021
ISBN
978-94-6239-495-7
ISSN
2352-5398
DOI
10.2991/assehr.k.211220.032How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Xinyue Deng
AU  - Xiusong Qin
AU  - Xiaoqing Yuan
AU  - Xiaoxin Zhou
PY  - 2021
DA  - 2021/12/24
TI  - Integrating the Auction and Role-play Game into English Speaking Class
BT  - Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)
PB  - Atlantis Press
SP  - 187
EP  - 193
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211220.032
DO  - 10.2991/assehr.k.211220.032
ID  - Deng2021
ER  -