Wordwall Games Based Media To Improve Students’ Learning Outcomes
- DOI
- 10.2991/978-94-6463-554-6_40How to use a DOI?
- Keywords
- Learning Media; Wordwall Games; Learning Results; Civics education
- Abstract
Low learning outcomes are one of the big problems in the learning process, this can be caused by various factors including a lack of innovation in choosing learning media which can make learning less interesting and result in reduced student motivation. In this digital era, the application of wordwall games- based media will improve student learning outcomes in Civics learning. However, there are no empirical studies that show that this can increase students’ learning motivation so that it can influence learning outcomes. There were 30 participants in this research who were class X students at SMAN 15 Garut. This research uses a pre-experimental method with a One Group Pre-Test and Post-Test Design research design. The research instruments used were pre - test, post - test and questionnaire. The research results show that (1) Implementation wordwall games - based learning media for class _ (2) There is an increase in student learning outcomes before (pretest) and after ( post - test) the application of wordwall games -based learning media This research also shows that there is a difference in improvement in the achievement of student learning outcomes after implementing wordwall games. With the average value of the normalized gain score being 0.75, the interpretation is classified as high. (3) The relationship between the application of wordwall games- based learning media to student learning outcomes in Civics learning in Class X11 SMAN 15 Garut is obtained. The Sig (2-tailed) value is 0.000 < 0.05, which means there is a significant correlation between variables X and Y. Furthermore, it is known that the calculated r value for the relationship between variables X and Y is 0.804 > r table 0.361. By interpreting the assessment, the correlation coefficient was found to be 0.804, which is included in the “Very Strong Close Relationship” category.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Jamilah Jamilah AU - Devia Ramadani AU - Arik Darojat AU - Ade Suherman AU - Nadhifa Karimah PY - 2024 DA - 2024/11/29 TI - Wordwall Games Based Media To Improve Students’ Learning Outcomes BT - Proceedings of the 4th International Conference on Education and Technology (ICETECH 2023) PB - Atlantis Press SP - 485 EP - 494 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-554-6_40 DO - 10.2991/978-94-6463-554-6_40 ID - Jamilah2024 ER -