Star Mobile Apps: An Android-Based Learning Media to Support Paperless Policy and the Merdeka Belajar Program Implementation
- DOI
- 10.2991/assehr.k.210918.063How to use a DOI?
- Keywords
- Android, Learning Media Innovation, Merdeka Belajar, Paperless Policy, Star Mobile Apps
- Abstract
A quality education is a description of a developed, peaceful, and leads to constructive qualities society. The success of education is not only lies in the educators and students factors, but also the use of an appropriate learning media will has a major influence on the understanding of students. A technology Advancements provides benefits to all fields, as well as in the education field. The utilization of technological advancements in education can be used in developing learning media. The use of smart phone and internet is dominated by the younger generation. It can be utilized in fulfilling learning needs. To solve problems regarding the use of conventional learning media, an innovative idea is needed to solve through Star Mobile Apps. Star Mobile Apps is an Android-based learning media innovation that supports the implementation of paperless policy and the implementation of the Merdeka Belajar Program. This application is able to make learning activities become more interesting and interested by students. In addition, by utilizing technological advancements, this application can reduce the need of paper usage so that the paperless policy can be implemented. By encouraging the implementation of paperless policy, Star Mobile Apps also supports an effort to improve the environment both in rural and urban areas. This research is a research and development (Research & Development) through four development procedures in the form of preliminary studies, program design, program development, and dissemination. The results of the preliminary studies showed that respondents still felt difficult in developing Android-based learning media. Based on these problems, a learning media is then designed that can accommodate learning needs through the use of technology. Then the design was validated by experts to be tested. Based on the results of expert validation, an average of 89.33% was obtained from the validators. It was an indication that the developed media is categorized as very good category. Application user responses also showed that 15% positive and 85% very positive. Meanwhile, student learning outcomes show that through learning media Star Mobile Apps can improve learning outcomes with an average N Gain of 0.701.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Tutik Wijayanti AU - Ruhadi AU - Khakim Asshidiqi Nur Hudaya AU - Dwi Hermawan AU - Melynda PY - 2021 DA - 2021/09/18 TI - Star Mobile Apps: An Android-Based Learning Media to Support Paperless Policy and the Merdeka Belajar Program Implementation BT - Proceedings of the 6th International Conference on Education & Social Sciences (ICESS 2021) PB - Atlantis Press SP - 340 EP - 349 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210918.063 DO - 10.2991/assehr.k.210918.063 ID - Wijayanti2021 ER -