Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019)

Design of Game Education Basic VAR to Learning Animal Material

Authors
Eem Kurniasih, Lusi Rachmiazasi Masduki, Yuli Haryati
Corresponding Author
Eem Kurniasih
Available Online 24 March 2020.
DOI
10.2991/assehr.k.200318.043How to use a DOI?
Keywords
design, educational game, animal material, kindergarten
Abstract

In making educational game designs that fit the needs of children, an in-depth study is needed, one of them is the way of thinking of the child, in this research an educational game media will be designed that is suitable for the kindergarten children’s thinking, we can first make changes to ADDIE analysis model, consist of design, development, dissemination, in the analysis steps of the analysis of the needs analysis with the teacher and children of kindergarten PGRI 73 Semarang added (1) choosing material according to the thematic, (2) the use of media play in class, (3) adjusted the way of thinking of children according to the theory of brunettes that is enactive, econic and symbolic preformance learning, (4) educational games must be packaged in the form of pictures and voice commands only kindergarten children cannot read, this is as a basis in making media design games education, the next step is to design an educational game media with the following design steps: (1) determining the material / material that you want to be included in the game (2) arrange the Game Play (story line / the player’s journey while in the game), (3) create 3D assets such as trees, rocks, clouds, land and related objects using 3D software using Blender Software, (4) Making games (here use Unity Game Engiene) arranging all assets according to the gameplay gameplay that has been compiled, (5) Activating the Vuforia Plugin which provides a library that is used to create VR displays, (6) Programming game controls using Bluetooth Game Pad so that users can control the game, (7) Build applications, (8) Test the Bug, after the design of the educational game, then proceed with the validation of material experts with an average rating of 89, 71 and media experts with an average value of 92.31 means that the media is appropriate to use.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 March 2020
ISBN
978-94-6252-934-2
ISSN
2352-5398
DOI
10.2991/assehr.k.200318.043How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Eem Kurniasih
AU  - Lusi Rachmiazasi Masduki
AU  - Yuli Haryati
PY  - 2020
DA  - 2020/03/24
TI  - Design of Game Education Basic VAR to Learning Animal Material
BT  - Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019)
PB  - Atlantis Press
SP  - 222
EP  - 226
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200318.043
DO  - 10.2991/assehr.k.200318.043
ID  - Kurniasih2020
ER  -