Design of Game Education Basic VAR to Learning Animal Material
- DOI
- 10.2991/assehr.k.200318.043How to use a DOI?
- Keywords
- design, educational game, animal material, kindergarten
- Abstract
In making educational game designs that fit the needs of children, an in-depth study is needed, one of them is the way of thinking of the child, in this research an educational game media will be designed that is suitable for the kindergarten children’s thinking, we can first make changes to ADDIE analysis model, consist of design, development, dissemination, in the analysis steps of the analysis of the needs analysis with the teacher and children of kindergarten PGRI 73 Semarang added (1) choosing material according to the thematic, (2) the use of media play in class, (3) adjusted the way of thinking of children according to the theory of brunettes that is enactive, econic and symbolic preformance learning, (4) educational games must be packaged in the form of pictures and voice commands only kindergarten children cannot read, this is as a basis in making media design games education, the next step is to design an educational game media with the following design steps: (1) determining the material / material that you want to be included in the game (2) arrange the Game Play (story line / the player’s journey while in the game), (3) create 3D assets such as trees, rocks, clouds, land and related objects using 3D software using Blender Software, (4) Making games (here use Unity Game Engiene) arranging all assets according to the gameplay gameplay that has been compiled, (5) Activating the Vuforia Plugin which provides a library that is used to create VR displays, (6) Programming game controls using Bluetooth Game Pad so that users can control the game, (7) Build applications, (8) Test the Bug, after the design of the educational game, then proceed with the validation of material experts with an average rating of 89, 71 and media experts with an average value of 92.31 means that the media is appropriate to use.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Eem Kurniasih AU - Lusi Rachmiazasi Masduki AU - Yuli Haryati PY - 2020 DA - 2020/03/24 TI - Design of Game Education Basic VAR to Learning Animal Material BT - Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019) PB - Atlantis Press SP - 222 EP - 226 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200318.043 DO - 10.2991/assehr.k.200318.043 ID - Kurniasih2020 ER -