Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019)

The Use of Interactive Multimedia in Improving Mathematics Learning Outcomes: The Case of the 4th Grade Students of SDN Manyaran 01 Semarang in the Academic Year of 2019/2020

Authors
Nurmawati, Lusi Rachmiazasi Masduki, Edy Prayitno, Maria Yustina Rensi Dartani
Corresponding Author
Nurmawati
Available Online 24 March 2020.
DOI
10.2991/assehr.k.200318.044How to use a DOI?
Keywords
mathematic, multimedia, fraction
Abstract

Learning media is a medium, or forum that can be used to stimulate thoughts, feelings, concerns, and abilities or skills of learners so as to facilitate of learning, those all can help teachers in improving students learning achievement. Media of learning is always get development along with technological development. The purpose of the study was to know whether there was any significant difference in the result between the students of class IV Manyaran 01 Elementary School, Semarang towards increasing their understanding in Math, in this case Fraction who taught by using the interactive multimedia and who taught conventionally, then the study used a quantitative research approach, and the type used was an experiment. The experimental design in this study was randomized pre-test post-test design. The population in this study was fourth grade students at Manyaran 01 Elementary School Semarang. The sample in this study was class IV A as the control group, and class IV B as the experimental group. The sample in this study was taken by cluster random sampling technique. In this study both groups were given initial pretest to find out the initiate state. Furthermore, both of groups were treated by using a different learning model. Experimental group was taught by using interactive learning media, while control group was taught conventionally. After learning was complete, both groups were given the same post-test. The result found that the experimental group who given treatment by using interactive learning media got higher results than the control group, where the mean score of the experimental group was 74.88, while the mean score of the control group was 64.32. Based on the result above, it was indicate that the students of Manyaran 01 Elementary School Semarang was more comprehend in learning fraction by using interactive learning media (multimedia) better than conventionally, since learning fraction by using multimedia can build their creativity power, and increase their understanding in math.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 March 2020
ISBN
978-94-6252-934-2
ISSN
2352-5398
DOI
10.2991/assehr.k.200318.044How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Nurmawati
AU  - Lusi Rachmiazasi Masduki
AU  - Edy Prayitno
AU  - Maria Yustina Rensi Dartani
PY  - 2020
DA  - 2020/03/24
TI  - The Use of Interactive Multimedia in Improving Mathematics Learning Outcomes: The Case of the 4th Grade Students of SDN Manyaran 01 Semarang in the Academic Year of 2019/2020
BT  - Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019)
PB  - Atlantis Press
SP  - 227
EP  - 231
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200318.044
DO  - 10.2991/assehr.k.200318.044
ID  - 2020
ER  -