Developing Magic Book Math Media Based on Augmented Reality: Expert Validity Analysis
- DOI
- 10.2991/assehr.k.200318.038How to use a DOI?
- Keywords
- magic book math, augmented reality, valid
- Abstract
The current condition of high school mathematics textbooks has not been followed technological developments yet, one of the indicators is the use of Augmented Reality is not implemented in learning yet. This study aims at developing a valid magic book math media based on augmented reality. The development was conducted using the ADDIE development model which consists of 5 stages namely Analysis, Design, Development, Implementation and Evaluation. In this study, the development conducted only reached the Development stage. Through the Analysis and Design stage, draft I was obtained. Then, in the development stage, it was validated by experts using the material and media expert validation sheets, so the suggestions were obtained to revise draft I to draft II (a validated learning tool). In the development process, the product was validated by experts, with a value for material experts at 89.71% included in the very good category while for media experts at 92.31% in the very good category. Based on the results of the experts’ validation, the magic book math media based on augmented reality is a valid product and is suitable for use.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Achmad Buchori AU - Dina Prasetyowati AU - Wijayanto PY - 2020 DA - 2020/03/24 TI - Developing Magic Book Math Media Based on Augmented Reality: Expert Validity Analysis BT - Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019) PB - Atlantis Press SP - 194 EP - 199 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200318.038 DO - 10.2991/assehr.k.200318.038 ID - Buchori2020 ER -