Proceedings of the 2015 International Conference on Education, Management and Computing Technology

Proposing University Students Learning Approach –Learning and Playing via Facebook

Authors
Ming-Kuei Yeh, Sarah Hsueh-Jui Liu, Zih-Ping Ho
Corresponding Author
Ming-Kuei Yeh
Available Online June 2015.
DOI
10.2991/icemct-15.2015.302How to use a DOI?
Keywords
computer aid education, CAE, fuzzy decision-making model, dynamic programming, Facebook and internet game, English-as-a-foreign language, flipped education
Abstract

Game enhanced learning (GEL) or computer aids education (CAE) presupposes that game-like applications and computer-based tools enable to improve learners’ cognitive and social skills. However, there is a limited amount of relevant literature and empirical studies available to provide a better understanding of how the fuzzy mathematical model is applied in an English-as-a-foreign-language (EFL) learning context. This research is intended to propose a decision-making model on the university EFL students’ approach to learning through playing games on Facebook. This study administered an on-line questionnaire to the university students, and then mined their opinions, in an attempt to build a possible learning approach and analyzing model. The issue of whether CAE combining games motivates university students to learn is explored by employing the fuzzy decision-making model which was applied within this case study. The results indicated a positive relationship between learning and playing games via Facebook as university students playing games on Facebook would enhance learning the subject of English, especially in enhancing learning motivation. This research suggests that it is necessary to apply this fuzzy model in other courses in order to make comparisons. It also suggests that teachers should design simple games for their lessons to enhance their students’ learning motivation.

Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2015 International Conference on Education, Management and Computing Technology
Series
Advances in Social Science, Education and Humanities Research
Publication Date
June 2015
ISBN
978-94-62520-82-0
ISSN
2352-5398
DOI
10.2991/icemct-15.2015.302How to use a DOI?
Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ming-Kuei Yeh
AU  - Sarah Hsueh-Jui Liu
AU  - Zih-Ping Ho
PY  - 2015/06
DA  - 2015/06
TI  - Proposing University Students Learning Approach –Learning and Playing via Facebook
BT  - Proceedings of the 2015 International Conference on Education, Management and Computing Technology
PB  - Atlantis Press
SP  - 1443
EP  - 1447
SN  - 2352-5398
UR  - https://doi.org/10.2991/icemct-15.2015.302
DO  - 10.2991/icemct-15.2015.302
ID  - Yeh2015/06
ER  -