Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021)

Technology and Education: A Study of the Impact of Educational Video Games on Physics Teaching

Authors
Yuan Yuan1, , Zhirong Zhang2, *, , Yiming Zhao3,
1Holy Trinity Episcopal Academy, Melbourne, Florida, United States
2School of Educational Technology, Shenzhen University, Shenzhen, Guangdong, China
3School of International Studies, Southwest University, Chongqing, China

Those authors contributed equally.

*Corresponding author. Email: 22018122123@email.szu.edu.cn
Corresponding Author
Zhirong Zhang
Available Online 1 February 2022.
DOI
10.2991/assehr.k.220131.070How to use a DOI?
Keywords
educational video games; physics teaching; policymakers
Abstract

Along with the application of science and technology in the teaching and learning process, various game-based learning platform tools such as Nearpod, Kahoot are also becoming increasingly popular. The popularity of such platforms also places a more significant growth in the demand for practical teaching applications via those platforms. However, despite its gaining popularity, scholars have a lack of research and critical data findings on the benefits and problems of applying such game-based learning platforms in the classroom since it is a newly developed instructional technology and just becoming mainstream. Therefore, this study aimed to study students’ and teachers’ experiences and perceptions of using games/game-based technology in physics classrooms in China to shed light on policymakers and school administrators’ problems and challenges of applying more game-based technology into science classrooms.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 February 2022
ISBN
978-94-6239-527-5
ISSN
2352-5398
DOI
10.2991/assehr.k.220131.070How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Yuan Yuan
AU  - Zhirong Zhang
AU  - Yiming Zhao
PY  - 2022
DA  - 2022/02/01
TI  - Technology and Education: A Study of the Impact of Educational Video Games on Physics Teaching
BT  - Proceedings of the 2021 International Conference on Education, Language and Art (ICELA 2021)
PB  - Atlantis Press
SP  - 382
EP  - 387
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220131.070
DO  - 10.2991/assehr.k.220131.070
ID  - Yuan2022
ER  -