Research on the Application System of VR Technology-Enabled Digital Education Transformation
- DOI
- 10.2991/978-94-6463-172-2_197How to use a DOI?
- Keywords
- VR Technology; Digital Education Transformation; Application System; Virtual Learning Environments
- Abstract
With the development of digital technology and innovative application in the field of education, the education informatization has entered a new stage of education digitalization, and digital education transformation has become the main content of promoting education informatization. As a new digital technology, virtual reality technology can promote the reform of existing education methods, promote intelligent learning, reshape the teaching and research process, promote home-school collaboration, and achieve educational equity in digital education transformation. The research on the application system of virtual reality technology to assist digital education transformation is an important link to achieving this goal. This paper puts forward the “FPTE” model, which effectively integrates virtual reality technology with the four subsystems of “road, vehicle, cargo, and driver” of education digitalization, and constructs the application cycle system of virtual reality technology-enabled digital education transformation. Through the organic combination of VR facilities, VR platform, VR technology, VR ecology and four subsystems, the circular application system provides a new idea for integrating virtual reality technology into digital education practice. At the same time, this paper also discusses the technical dilemmas, integration dilemmas, and transformation dilemmas of virtual reality technology in the application of digital education.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xiao Zhang PY - 2023 DA - 2023/06/30 TI - Research on the Application System of VR Technology-Enabled Digital Education Transformation BT - Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) PB - Atlantis Press SP - 1770 EP - 1781 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-172-2_197 DO - 10.2991/978-94-6463-172-2_197 ID - Zhang2023 ER -