Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)

Research on the Application System of VR Technology-Enabled Digital Education Transformation

Authors
Xiao Zhang1, *
1School of Marxism, Beijing Jiaotong University, Beijing, 100044, China
*Corresponding author. Email: 20119011@bjtu.edu.cn
Corresponding Author
Xiao Zhang
Available Online 30 June 2023.
DOI
10.2991/978-94-6463-172-2_197How to use a DOI?
Keywords
VR Technology; Digital Education Transformation; Application System; Virtual Learning Environments
Abstract

With the development of digital technology and innovative application in the field of education, the education informatization has entered a new stage of education digitalization, and digital education transformation has become the main content of promoting education informatization. As a new digital technology, virtual reality technology can promote the reform of existing education methods, promote intelligent learning, reshape the teaching and research process, promote home-school collaboration, and achieve educational equity in digital education transformation. The research on the application system of virtual reality technology to assist digital education transformation is an important link to achieving this goal. This paper puts forward the “FPTE” model, which effectively integrates virtual reality technology with the four subsystems of “road, vehicle, cargo, and driver” of education digitalization, and constructs the application cycle system of virtual reality technology-enabled digital education transformation. Through the organic combination of VR facilities, VR platform, VR technology, VR ecology and four subsystems, the circular application system provides a new idea for integrating virtual reality technology into digital education practice. At the same time, this paper also discusses the technical dilemmas, integration dilemmas, and transformation dilemmas of virtual reality technology in the application of digital education.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
Series
Atlantis Highlights in Computer Sciences
Publication Date
30 June 2023
ISBN
978-94-6463-172-2
ISSN
2589-4900
DOI
10.2991/978-94-6463-172-2_197How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xiao Zhang
PY  - 2023
DA  - 2023/06/30
TI  - Research on the Application System of VR Technology-Enabled Digital Education Transformation
BT  - Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
PB  - Atlantis Press
SP  - 1770
EP  - 1781
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-172-2_197
DO  - 10.2991/978-94-6463-172-2_197
ID  - Zhang2023
ER  -