Proceedings of the 6th International Conference of Early Childhood Education (ICECE-6 2021)

Development of Android-Based Educational Games to Improve Letter Recegnition Ability in Early Childhood in Kinali Pasaman Barat

Authors
Rakimahwati Rakimahwati1, rakimahwati10@yahoo.com, Nisaaul Hanifah2
1Early Childhood Education, Universitas Negeri Padang
2Early Childhood Education, Universitas Negeri Padang
Corresponding Author
Rakimahwati Rakimahwatirakimahwati10@yahoo.com
Available Online 20 June 2022.
DOI
10.2991/assehr.k.220602.042How to use a DOI?
Keywords
Educational Games; Letters; Early Childhood
Abstract

Based on the preliminary study that the researcher did, the researcher saw that there were still many children who did not know the initial letters in terms of recognizing symbols such as the letters of the alphabet. This study aims to produce educational games to improve early childhood letter recognition skills that are valid, practical, and effective. This research uses the Branch ADDIE model development method. which stands for Analysis, Design, Development, Implementation and Evaluation. Data collection techniques used in the form of a questionnaire. The results obtained from the development of children’s reading skills through android-based educational games were declared valid, practical and effective. In the initial development process, the developer consults with media experts to get input and suggestions about the developed media. To determine the validity of the product, expert validation of media experts, material expert validation and field expert validation tests (expert lecturers) were carried out to determine the validity of the product. The results of the assessment were analyzed using a Likert scale. Informants in this study were teachers and children. Data collection techniques used consisted of questionnaires, and documentation. The data analysis technique uses validity analysis, practicality analysis and effectiveness analysis.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 6th International Conference of Early Childhood Education (ICECE-6 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
20 June 2022
ISBN
978-94-6239-584-8
ISSN
2352-5398
DOI
10.2991/assehr.k.220602.042How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Rakimahwati Rakimahwati
AU  - Nisaaul Hanifah
PY  - 2022
DA  - 2022/06/20
TI  - Development of Android-Based Educational Games to Improve Letter Recegnition Ability in Early Childhood in Kinali Pasaman Barat
BT  - Proceedings of the 6th International Conference of Early Childhood Education (ICECE-6 2021)
PB  - Atlantis Press
SP  - 206
EP  - 212
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220602.042
DO  - 10.2991/assehr.k.220602.042
ID  - Rakimahwati2022
ER  -