Understand the Strategic Research and Evaluation of Beigang through Game Education Design
- DOI
- 10.2991/978-2-38476-245-3_37How to use a DOI?
- Keywords
- Beigang Culture; Cultural Education; Educational Development; Educational Games; Game-based Learning
- Abstract
Game-based learning is a teaching method that combines educational objectives with game elements to promote learning through knowledge and skills actively learned by learners in games and enhance the practicality and value of learning. Under the implementation of Taiwan’s 108 curriculum, educational games have become an innovative tool for educational purposes, encouraging students to work in teams in games, which can emphasize interdisciplinary learning and communication skills advocated by the 108 curriculums. Unlike traditional learning methods, game-based learning transforms historical and cultural knowledge into an engaging educational game, allowing learners to integrate humanities, Beigang history and culture, and daily life through a connected gamification-experience learning system. Therefore, the main objective of this study is to understand the strategic evaluation of Beigang through educational game design with data collection techniques using semi-structured interviews and literature discussion methods to analyze the core values of educational games. Then, the field survey method will explore the culture and history of Beigang and finally, the use of the semi-structured interview method to explore educational game design elements and emotional design. By using relevant factors to evaluate design strategies for integrating educational games into Beigang culture and the final results can provide valuable references for educational game designers, educational institutions, and related researchers to promote cultural education and implement heritage in a better form.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Li-Hsun Peng AU - Xin-Fang Yang AU - Mohammad Adam Jerusalem PY - 2024 DA - 2024/05/20 TI - Understand the Strategic Research and Evaluation of Beigang through Game Education Design BT - Proceedings of the International Conference on Current Issues in Education (ICCIE 2023) PB - Atlantis Press SP - 351 EP - 359 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-245-3_37 DO - 10.2991/978-2-38476-245-3_37 ID - Peng2024 ER -