The Effect of Addiction, Playfulness and Good Price on Purchase Intention of In-App Features
Role of Perceived Values and Loyalty to PUBG Mobile
- DOI
- 10.2991/aebmr.k.201222.002How to use a DOI?
- Keywords
- Consumer behavior, In-app features, Loyalty, Online Mobile Game, Perceived Value, Purchase Intention
- Abstract
The games industry is rapidly developing both globally and in Indonesia which results in a big revenue, in which one of the most popular is PUBG Mobile. There are various sources of income for a game, one of them is through selling in-app features that is also being done by PUBG Mobile. The purpose of this research is to know the influence of PUBG Mobile addiction and perceived value, which consist of playfulness and good price, towards loyalty to PUBG Mobile and purchase intention of PUBG Mobile in-app features. This research is analyzed using multiple regression with SPSS, based on respondent data collected through questionnaires. This was done through a method of purposive sampling towards PUBG Mobile players, aged 16 and above, who live in Indonesia and have never bought in-app features of PUBG Mobile. There is a positive influence of addiction to PUBG Mobile towards loyalty and purchase intention of in-app features, playfulness towards loyalty, playfulness towards addiction to PUBG Mobile, good price towards purchase intention of in-app features, and loyalty to PUBG Mobile towards purchase intention of PUBG Mobile in-app features. However, there is no positive influence of good price of in-app features towards loyalty to PUBG Mobile and playfulness towards purchase intention of PUBG Mobile in-app features. This research suggests game developers to be responsible for the games they created, hire a public figure to promote the game and create a virtual survey for players to write their aspirations.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Nabila Giovanna Widodo AU - Tengku Ezni Balqiah PY - 2020 DA - 2020/12/23 TI - The Effect of Addiction, Playfulness and Good Price on Purchase Intention of In-App Features BT - Proceedings of the International Conference on Business and Management Research (ICBMR 2020) PB - Atlantis Press SP - 9 EP - 14 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.201222.002 DO - 10.2991/aebmr.k.201222.002 ID - Widodo2020 ER -