Research on E-Sports User Preferences and User Characteristics of Student Groups in Anhui Province
- DOI
- 10.2991/978-94-6463-198-2_21How to use a DOI?
- Keywords
- User modeling; customer preference; market research; statistical modeling
- Abstract
Electronic Sports (E-sports) is a competition of intelligence and physical strength between people using electronic equipment as sports equipment. At present, e-sports competitions have become an official sports event, and are no longer synonymous with unprofessional work. E-sports will be a business card for young people around the world to know China in the new era. Based on the current hot development of e-sports, this research takes the participation of college students in Anhui Province in e-sports activities and their consumption in e-sports as the investigation and research content. Through the investigation and statistics of the characteristics of college students’ e-sports game group in Anhui Province, the development status and influencing factors of college students’ e-sports game market are analyzed. This study uses the SVM algorithm to analyze the emotional tendencies of college students’ e-sports game groups, and comprehensively explores the deep factors of college students’ participation and consumption of e-sports games. It has certain reference significance for the relevant enterprises to optimize the product portfolio development new mechanism and develop the college student market in Anhui Province.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ling Yuan AU - Shanhui Sun PY - 2023 DA - 2023/08/10 TI - Research on E-Sports User Preferences and User Characteristics of Student Groups in Anhui Province BT - Proceedings of the 2nd International Academic Conference on Blockchain, Information Technology and Smart Finance (ICBIS 2023) PB - Atlantis Press SP - 184 EP - 190 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-198-2_21 DO - 10.2991/978-94-6463-198-2_21 ID - Yuan2023 ER -