Constructing a Student Mental Health Education Platform Based on Virtual Reality Technology - Value and Practical Pathways
- DOI
- 10.2991/978-94-6463-242-2_20How to use a DOI?
- Keywords
- Virtual Reality Technology; student mental health; Construction principle; resource structure
- Abstract
The construction of a student psychological education platform based on virtual reality technology aims to provide a psychological intervention tool that is more adaptable to students’ cognitive and social lifestyles in the information society. The research is based on a prototype development process and includes six functional modules: user management, assessment measurement, psychological counseling, psychological intervention, resource sharing, and data analysis. By combining comparative analysis and validation of the advantages of three mainstream virtual reality development engines, a data resource library structure for the student psychological health education VR platform is established. The study evaluates the feasibility and sustainability of the platform by analyzing collected data and evaluating its value based on three utility factors: treatment effectiveness, user experience, and cost-effectiveness. The research shows that virtual reality technology has significant significance in improving the effectiveness of psychological interventions, achieving personalized education, and improving the accuracy of data analysis and evaluation in the development of psychological health education platforms, and create a favorable social environment for the development of college students’ mental health.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Dan Liu PY - 2023 DA - 2023/09/22 TI - Constructing a Student Mental Health Education Platform Based on Virtual Reality Technology - Value and Practical Pathways BT - Proceedings of the 2023 4th International Conference on Artificial Intelligence and Education (ICAIE 2023) PB - Atlantis Press SP - 164 EP - 172 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-242-2_20 DO - 10.2991/978-94-6463-242-2_20 ID - Liu2023 ER -