Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022)

360-Degree Illustration Based on Virtual Reality (The Cisadane Folktale)

Authors
Frindhinia Medyasepti1, *, Darfi Rizkavirwan1, Christina Flora1
1Universitas Multimedia Nusantara, Banten, Indonesia
*Corresponding author. Email: frindhinia@umn.ac.id
Corresponding Author
Frindhinia Medyasepti
Available Online 28 September 2023.
DOI
10.2991/978-2-38476-100-5_33How to use a DOI?
Keywords
Virtual Reality; 360-Degree Illustration; Immersive; Cisadane; Folktale; Cultural Identity
Abstract

Folktales are a cultural heritage, both in oral and written form, which needs to be preserved because of their significance in the continuity of the cultural identity of a region. The story of the Cisadane Warrior is a folktale valued as Tangerang's cultural identity. The lack of understanding about the existence of the Cisadane Warrior story has prompted the creation of a virtual reality-based 360-degree illustration design. In literature, the industry has widely used virtual reality media as a storytelling medium because of its advantages in creating an immersive, imaginative world formed from a combination of three-dimensional images or illustrations. In order to enhance the immersivity, 360-degree illustration, supported by animation will be used. The research methods are literature review, study existing, and observations, while the design method includes considerations in selecting and developing narratives (storytelling), choosing the story's atmosphere, and executions using Quill as the primary tool. The observation result of the design process, obstacles encountered, and demo to the selected audience specifies the concept of immersion in building a story, thus allowing the use of virtual reality-based 360-degree illustration design to communicate and introduce local heritages.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 September 2023
ISBN
978-2-38476-100-5
ISSN
2352-5398
DOI
10.2991/978-2-38476-100-5_33How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Frindhinia Medyasepti
AU  - Darfi Rizkavirwan
AU  - Christina Flora
PY  - 2023
DA  - 2023/09/28
TI  - 360-Degree Illustration Based on Virtual Reality (The Cisadane Folktale)
BT  - Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022)
PB  - Atlantis Press
SP  - 231
EP  - 240
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-100-5_33
DO  - 10.2991/978-2-38476-100-5_33
ID  - Medyasepti2023
ER  -