Proceedings of the 3rd International Conference on Arts and Design Education (ICADE 2020)

Study of Immersion on Narrative Video Mapping Case Study: NRMO Lzy Visual in Jogjakarta Video Mapping Festival 2018

New Media and Technology for the Arts

Authors
Andri Pahrulroji, Intan Rizky Mutiaz, Banung Grahita
Corresponding Author
Andri Pahrulroji
Available Online 4 February 2021.
DOI
10.2991/assehr.k.210203.020How to use a DOI?
Keywords
video mapping, projection mapping, immersion, system immersion, narrative immersion, challenge-based immersion
Abstract

The term “immersion” is often found in several researches regarding to virtual reality and interactive media, but have yet to be discovered whether immersion can be created in a video mapping performance. According to Nillson, Nordahl and Seraafin’s taxonomy, immersion is divided into three categories, in which each of them represents the dimension of immersion as a system, narrative, and challenge based immersion. A case study on NRMO Lzy Visual Jogjakarta Video Mapping Festival 2018, one of the best shows performed on the first video mapping festival in Indonesia that includes narration. Therefore, this study is aimed to find whether this video mapping system and narration can create an immersion and how the immersion is built. The study was conducted through descriptive qualitative method and pre experiment design. The researcher would first analyze the NRMO video mapping structure with extracting theories from the other knowledge to facilitate research, then recreated the performance to be showed to audiences. An interview was held with the audiences and analyzed according to variable on taxonomy. The results find that narrative video mapping can create a narrative immersion and system immersion. There are several aspects that produce these immersions, including the narration presentation which includes story of life and the video mapping technology that performed extraordinary audiovisual experience in a large size medium. This research will certainly be reference for research related to video mapping, as well as for video mapping creators who want to create immersion on video mapping.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 3rd International Conference on Arts and Design Education (ICADE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 February 2021
ISBN
978-94-6239-326-4
ISSN
2352-5398
DOI
10.2991/assehr.k.210203.020How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Andri Pahrulroji
AU  - Intan Rizky Mutiaz
AU  - Banung Grahita
PY  - 2021
DA  - 2021/02/04
TI  - Study of Immersion on Narrative Video Mapping Case Study: NRMO Lzy Visual in Jogjakarta Video Mapping Festival 2018
BT  - Proceedings of the 3rd International Conference on Arts and Design Education (ICADE 2020)
PB  - Atlantis Press
SP  - 91
EP  - 96
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210203.020
DO  - 10.2991/assehr.k.210203.020
ID  - Pahrulroji2021
ER  -