Analysis on the Design and Production of Special Effects for 3D Games
Authors
Yuan Yang, Zhouyun Kang
Corresponding Author
Yuan Yang
Available Online May 2015.
- DOI
- 10.2991/icadce-15.2015.107How to use a DOI?
- Keywords
- game effects; Particle effects; texture effects
- Abstract
The special effects create lifelike images for three dimension virtual games, and serve as important elements for the overall setting and stimulation of the real. By introducing different types of special effects, and how these effects are created, this article presents a systematic illustration of the very importance of special effects design for games.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yuan Yang AU - Zhouyun Kang PY - 2015/05 DA - 2015/05 TI - Analysis on the Design and Production of Special Effects for 3D Games BT - Proceedings of the 1st International Conference on Arts, Design and Contemporary Education (ICADCE 2015) PB - Atlantis Press SP - 455 EP - 459 SN - 2352-5398 UR - https://doi.org/10.2991/icadce-15.2015.107 DO - 10.2991/icadce-15.2015.107 ID - Yang2015/05 ER -