VR Course Design Based on New Media Education Technology
- DOI
- 10.2991/978-94-6463-040-4_87How to use a DOI?
- Keywords
- New media technology; virtual reality technology; curriculum design
- Abstract
Nowadays, new media technology and virtual reality technology have become important educational methods in colleges and universities. Courses based on new media technology and virtual reality technology can fully understand students' learning needs, and provide students with targeted teaching according to students' psychological cognitive technology and learning laws. This modern teaching method is fully open, natural and interactive. This paper starts from the technical foundation of virtual reality technology and multimedia technology, and proposes the principles and procedures of curriculum design under the environment of multimedia technology and virtual reality technology, which can provide some reference for college teaching.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Shuhua Bai PY - 2022 DA - 2022/12/27 TI - VR Course Design Based on New Media Education Technology BT - Proceedings of the 2022 3rd International Conference on Artificial Intelligence and Education (IC-ICAIE 2022) PB - Atlantis Press SP - 572 EP - 577 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-040-4_87 DO - 10.2991/978-94-6463-040-4_87 ID - Bai2022 ER -